Stranger's Path

Stranger's Path - town overview
The unfamiliar town from Stranger's Path

Stranger's Path was developed over the course of my Immersive Media Technologies class, delivered across three major milestones: a cutscene, a tutorial sequence, and a polished release build. It is a short 3D game built in Unity that follows a stranger arriving in an unfamiliar town, gradually orienting themselves through exploration and interaction.

Gameplay

Stranger's Path - chest interaction
Treasure mechanic from Stranger's Path

The game is played from a first-person perspective. The tutorial sequence teaches the player WASD movement and E-key interaction through guided prompts integrated into the environment. A sprint mechanic is introduced when the player must chase after their hat as it is caught by the wind, creating a natural escalation from quiet exploration to active engagement.

Development Process

Outcome

Stranger's Path was submitted to Itch.io as a polished prototype. The final build combined a narrative intro delivered through the cutscene, a guided tutorial that taught core mechanics in context, and a set of interactive activities that let the player engage with the town at their own pace.