I build software systems and games.
My work focuses on turning complex technical systems into things people can interact with and understand. I’ve built runtime configuration systems for distributed software, deployed and maintained self-hosted infrastructure, and developed games where network protocols and system rules are the core mechanics.
A first-person immersive sim — manipulate hostile Byzantine fault-tolerant networks through message interception, code injection, and physical sabotage.
Designed and implemented runtime reconfiguration and key management for a multi-site intrusion-tolerant distributed system with Dr. Amy Babay.
A 2.5D platformer built in Godot for Pitt's 2025 Games for Social Impact Game Jam, with original 3D assets.
Rebuilt a community food access map with React, Flask, and PostgreSQL, featuring an admin dashboard and community reporting.
Self-hosted server with nearly 50TB of storage, running containerized services across media, security, observability, and home automation.
Latest Dev Log
Designing and implementing the enemy AI for LGS — a two-layer system inspired by Alien: Isolation, with a global Director for pacing and persistence, and per-robot behavior built on a state machine with vision, confidence, and hearing.