Software engineer + game developer.


I build software systems and games.

My work focuses on turning complex technical systems into things people can interact with and understand. I’ve built runtime configuration systems for distributed software, deployed and maintained self-hosted infrastructure, and developed games where network protocols and system rules are the core mechanics.

I’m currently building a first-person game where players manipulate a hostile fault-tolerant network through terminals, message interception, and physical sabotage.

Currently Working On

Lamport General Systems — A first-person immersive sim where you manipulate hostile Byzantine fault-tolerant networks through message interception, code injection, and physical sabotage.